![]() ![]() There are three division sourcebooks - one each for command, operations, and sciences - which give players with characters in those divisions more options, and gives gamemasters detailed guidance on how to more deeply involve those characters in adventures. Once you’re in love with the game, pick up the core rulebook and gain access to the full ruleset, along with custom character generation options, and a ton of setting detail and gamemastering advice. If you like what you see in there, grab the starter set which includes dice, tokens, maps, an abbreviated version of the rules, and a three-part adventure designed to teach you the system as you go. I’d encourage anyone interested in the game to check out the free quick-start first, since it contains pre-generated characters, a short rules explanation, and a short adventure. JOHNSON: There are currently three entry points to the game - the free quick-start PDF, the boxed starter set, and the core rulebook itself. ![]() TREKCORE: Since it launched in 2017, you’ve published a number of different products in the Star Trek Adventures line. Unlike some other RPGs, you don’t need miniatures or maps to play the game, and can rely instead on a more narrative ‘theater of the mind’ form of playing, though there are plenty of STA gamers out there who do use miniatures and maps at the table. The game uses a customized version of Modiphius’s 2d20 system, tailored to deliver a true Star Trek experience to the game table. Task resolution is based on a character’s statistics, and influenced by rolling dice, usually 2 to 5 twenty-sided dice and a handful of six-sided dice depending on the circumstances. The game focuses primarily on teamwork, problem solving, and social conflict, though there are ample opportunities for ship to ship engagements and hand to hand combat. Together, you tell stories set in the Star Trek universe much as an episode of the television show would play out. JOHNSON: It’s a pen and paper tabletop role-playing game, so it’s similar to other RPGs in that you and a group of friends get together and create characters (who are most likely the senior officers aboard a Federation starship) - and one player acts as the gamemaster or referee. ![]() TREKCORE: How does Star Trek Adventures compare to other famous role-playing games that fans might know, like Dungeons and Dragons? Just part of the giant ‘Star Trek Adventures’ Borg Cube box set We also have a number of standalone adventure modules set in various years from 2151-2379. Our living campaign series of adventures tells two connected stories, one set in the original series era in 2269 and the other in the Next Generation-era, 2371. The core rulebook presents the toolbox - it’s up to the gamemaster and players to use those tools in whatever setting they want to play in. The default year for the game line is 2371, where things are really getting interesting for the Federation, though the game can be used for Star Trek stories set in any year or era. We’re also able to sprinkle in content from the various comic books and novels. Johnson: Star Trek Adventures covers the entirety of Star Trek canon in our license, which is Enterprise, the Original Series, the Animated Series, Next Generation, Deep Space Nine, Voyager, the six Original Series movies, and the four TNG-era movies. TREKCORE: What is the setting of Star Trek Adventures? Is there a main story that underlines it, or do players have access to all areas of the Star Trek canon? I was just recently promoted to line manager and am both grateful for the opportunity and excited at the prospects ahead. JIM JOHNSON: I joined the Star Trek Adventures development team in May 2016 as a freelance writer and editor, and gradually took on more responsibility for the various products on the line, from writing, editing, proofreading, art direction, etc. TREKCORE: What’s your background and role with Star Trek: Adventures? Setting the rules for ‘Star Trek Adventures’ gameplay We caught up with Jim Johnson, who was recently promoted from Star Trek Adventures editor to line manager to discuss where the game is two years on, why Star Trek fans should check it out if you have not already done so, and what’s coming next for the line. Since first launching in August 2017, the game has published seven different books, released multiple sets of miniatures and die to supplement game play, and has plans for much more on the way. Star Trek Adventures, the tabletop role-playing game published by Modiphius Entertainment, just celebrated its second anniversary. ![]()
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